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Graphic Communications (Embroidery) CPU Objectives

10-Activity - ID #933
15-Activity - ID #
934

10-Activity

Activity 1

1-1. Recognize when communication has and hasn’t occurred.

1-2. Discover the various forms of communication.

1-3. Identify the five forms of communication.

1-4. Define the communication process.

1-5. Identify feedback.

Activity 2

2-1. Identify the components of graphic communications and their effect.

2-2. Discover the earliest form of graphic communications.

2-3. Recognize the importance of graphics throughout history.

2-4. Define graphic communications.

2-5. Define embroidery and some of its stitches.

2-6. Wind the bobbin and install it into the embroidery machine.

2-7. Thread the embroidery machine.

2-8. Secure the felt in the embroidery frame.

2-9. Embroider three to four letters.

Activity 3

3-1. Recognize the first uses for computer graphics.

3-2. Identify characteristics of the oscilloscope.

3-3. Discover what people used to print their technical drawings.

3-4. Digitize an existing image to prepare it for embroidery.

3-5. Manipulate stitch angles to create a more interesting design.

3-6. Locate advertisements that use descriptive fonts to help sell products or services.

Activity 4

4-1. Identify the computer platform that most CADD work was done with between the mid-1950s and the early 1980s.

4-2. Discover the company that first produced a computer with a processor powerful enough to run micro-based CADD programs.

4-3. Recognize the first simple computer game using graphics.

4-4. Add several circles to the existing fish image.

4-5. Reduce the stitch spacing.

Activity 5

5-1. Identify the widespread use of layout and design.

5-2. Recognize the difference between formal and informal balance.

5-3. Add text to the design.

5-4. Consolidate thread colors.

5-5. Review the parameters that must be followed to create an original logo that will be embroidered in Activity 9.

5-6. Begin sketching ideas for the aforementioned logo.

Activity 6

6-1. Embroider the fish logo.

6-2. Continue working on your sketch and design of the logo to be embroidered in Activity 9.

Activity 7

7-1. Identify the characteristics of proportion.

7-2. Recognize examples of contrast.

7-3. Define proportion, rhythm, unity, and logo.

7-4. Understand what piracy means and what acts violate copyright laws.

7-5. Complete your sketch and design of the logo to be embroidered in Activity 9.

Activity 8

8-1. Complete digitizing and designing the logo so it can be embroidered in Activity 9.

Activity 9

9-1. Embroider your logo.

In Activity 10, students will take the Vocabulary Test and the Post-test.


15-Activity

Activity 1

1-1. Recognize when communication has and hasn’t occurred.

1-2. Discover the various forms of communication.

1-3. Identify the five forms of communication.

1-4. Define the communication process.

1-5. Identify feedback.

Activity 2

2-1. Identify the components of graphic communications and their effect.

2-2. Discover the earliest form of graphic communications.

2-3. Recognize the importance of graphics throughout history.

2-4. Define graphic communications.

2-5. Define embroidery and some of its stitches.

2-6. Wind the bobbin and install it into the embroidery machine.

2-7. Thread the embroidery machine.

2-8. Secure the felt in the embroidery frame.

2-9. Embroider three to four letters.

Activity 3

3-1. Recognize the first uses for computer graphics.

3-2. Identify characteristics of the oscilloscope.

3-3. Discover what people used to print their technical drawings.

3-4. Digitize an existing image to prepare it for embroidery.

3-5. Manipulate stitch angles to create a more interesting design.

3-6. Locate advertisements that use descriptive fonts to help sell products or services.

Activity 4

4-1. Identify the computer platform that most CADD work was done with between the mid-

1950s and the early 1980s.

4-2. Discover the company that first produced a computer with a processor powerful enough to run micro-based CADD programs.

4-3. Recognize the first simple computer game using graphics.

4-4. Add several circles to the existing fish image.

4-5. Reduce the stitch spacing.

4-6. Add text to the design

4-7. Begin working on the Multinational Sign Worksheet.

Activity 5

5-1. Identify the widespread use of layout and design.

5-2. Recognize the difference between formal and informal balance.

5-3. Consolidate thread colors.

5-4. Complete the Multinational Sign Worksheet.

Activity 6

6-1. Identify the characteristics of proportion.

6-2. Recognize examples of contrast.

6-3. Define proportion, rhythm, unity, and logo.

6-4. Review the parameters that must be followed to create an original logo that will be embroidered in Activity 10.

6-5. Begin sketching ideas for the aforementioned logo.

Activity 7

7-1. Embroider the fish logo.

7-2. Continue working on your sketch and design of the logo to be embroidered in Activity 10.

Activity 8

8-1. Understand what piracy means and what acts violate copyright laws.

8-2. Complete your sketch and design of the logo to be embroidered in Activity 10.

Activity 9

9-1. Complete digitizing and designing the logo so it can be embroidered in Activity 10.

Activity 10

10-1. Embroider your logo.

10-2. Begin challenges to meet several high-level problem-solving objectives.

In Activity 15, students will take the Vocabulary Test and the Post-test.

Activity 10 through Activity 15 require students to complete challenges to meet numerous problem-solving objectives. The objectives for the challenges in this CPU include:

Challenge 1

You will conduct research on a career of your choice in the graphic communications field. Share your findings in a presentation.

Challenge 2

You will create an image to embroider that exceeds the dimensions the machine can stitch at one time, forcing you to remove the fabric from the frame, move it, then replace it in the frame.

Challenge 3

You will embroider a design directly from a photograph.

Challenge 4

You will create an embroidery project using only the machine, and surround your image with a border.

Challenge 5

You will interview someone who embroiders shirts, hats, etc. for a living to see how cost and a sale price are determined.


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